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Rib Wrangling
Breakdown
1/1
References
Inspired by pigeons.
First few stages of model and materials.
Modeling and Adding ppShinny
Lighting Adjustments & First Textures
1/1
1/1
Adding Baby Pigeon Teapots
1/1
ppGlass Test & Adding of Wall
Adding Third Wall & Adjusting Wall Textures
1/1
Main Pass
Part Of WallTexture Archive
Part Of Teapot Archive
Main Pass
1/3
Part of RIB Code
In this project we had to create a teapot using RIB Coding. Everything in this compostion was created soley with RIB Coding.
While coming into this project unaware of how RIB coding worked, I very much enjoyed figuring out coding. I was skeptical about liking this at all and also wondered how much different it would be from the usual Maya Interface. However, overall from the project I realized there is a lot of potential in RIB and also think that perhaps creating a few things through RIB is easier then creating through the usual interface.
Final Thoughts
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