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This is a breakdown in Maya 2014 using Renderman for my character Schrum.
 
 
Our theme for a Jack-in-The Box assignment was "Fools and there money are soon to be parted.."
My idea for my Jack-in-Box character is a grub coming out of a partly eaten apple core.
 
Schrum is a grub that was so blinded by the desire of greed, that he ate most of his apple and as a result was left without a home and food. Losing everything that he had, Schrum was quite indeed a foolish bug.
 
Click the Slideshow to view each stage and for information.
 
Adding Hair

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As I began adding hair to Schrum I came up with the problem of the Maya fur unable to render. When ever the hair was rendered this dark matter appeared above his head instead.

 

This fix this I realized the Maya hair was not connected to a RMSHair. By fixing this connection I was able to later on render the hair without a problem.

Beginning Stages

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This is the beginning stages of Schrum in  Maya 2014 and Zbrush.

Fixing Hair

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Once the hair showed up the process of fixing and style the hair I wanted began. Messing around with base width and other settings presented in the fur attributes.

Adding Textures

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Used Headus UV Layout and painted with Photoshop and Zbrush.

Adding RMSGPSurface

 

 

Adding RMSGPSurface to the models troubleshooting for each part began in reflectivity and specularity.

 

 

 

Lighting and SubSurface scattering

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Adjusting settings of lights and materials to get the right sub surface scattering.

Displacement
 
Adding displacement to necessary parts and troubleshooting that went along.
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